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Adding new Entities to the DeathMatch MOD

Here is a very brief overview about adding new entities to the Ca3DE DeathMatch MOD:

  1. Add a definition entry into the DeathMatch.fgd file.
  2. Create the entities header and code files (.hpp and .cpp), e.g. by copying one of the existing entities.
  3. Add a make rule into the Makefile, and also add the object dependency to the linker command. Also add the header to the DeathMatch.cpp dependencies. Again, the other entities give good ideas of what this should look like.
  4. Add a TYPEID_MyEntity entry into the Constants_EntityTypeIDs.hpp file.
  5. Add the relevant parts in DeathMatch.cpp.
modding/addingnewdmentities.1154212711.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)