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Here is a very brief overview about adding new entities to the Ca3DE DeathMatch MOD:
DeathMatch.fgd
file..hpp
and .cpp
), e.g. by copying one of the existing entities.Makefile
, and also add the object dependency to the linker command. Also add the header to the DeathMatch.cpp
dependencies. Again, the other entities give good ideas of what this should look like.TYPEID_MyEntity entry
into the Constants_EntityTypeIDs.hpp
file.DeathMatch.cpp
.